//==============================================================================
// Apep_anim.txt
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//=============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_idleA
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_idleA
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_attackA
            Tag Attack 0.6 true
            tag GenericSound 0.01 true   
            tag SpecificSoundSet 0.6 g CrocSnap checkVisible 
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_attackA
            Tag Attack 0.6 true
                  tag GenericSound 0.01 true   
                  tag SpecificSoundSet 0.6 false CrocSnap checkVisible 
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_deathA
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_walkA
            tag SpecificSoundSet 0.25 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.99 false GiantFootsteps checkVisible 
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_boredA
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special E Apep_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.27 true  
            tag FootstepRight 0.99 true 
            tag FootstepLeft 0.57 true    
            tag SpecificSoundSet 0.27 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.99 false GiantFootsteps checkVisible 
//-- end auto generated section
         }
      }
   }
}
